Senior Software Engineer – Frostbite Render Systems

Senior Software Engineer – Frostbite Render Systems

18 Oct
|
Electronic Arts
|
Vancouver

18 Oct

Electronic Arts

Vancouver

Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are honored to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry.

We are looking for a Senior Software Engineer to join our Frostbite Render Systems team.

Reporting to a Senior Manager of Rendering Engineering, you will be part of the Render Systems cell within the Frostbite rendering team, driving the technology forward to power future titles and push the boundaries of visual quality and performance in games.







In the Render Systems team you will work on Frostbite’s mesh, texture, and shader systems. You will also work on runtime systems enabling world class performance in gaming. Through close collaboration with the programmers and artists across EA game teams you will develop state of the art rendering techniques and complex features and workflows. You will have an impact on each game by connecting gameplay and rendering to make our game worlds come alive.

Responsibilities

- Develop high-quality rendering systems for multiple AAA games.
- Collaborate with game team engineers and artists to create art and content workflows.
- Undertake performance profiling and optimization on multiple platforms.
- Identify opportunities to improve Frostbite's rendering technology, by advising Frostbite rendering engineering management and providing technical direction for internal rendering research and innovation efforts.
- Contribute to Frostbite Rendering’s overall technical direction and architecture.






- Support game teams at EA to build world-class gaming experiences.

Qualifications:

- 10+ years of experience developing AAA game engines.
- 10+ years of hands-on experience with low-level render systems such as rendering pipelines, mesh and shader systems, runtime systems.
- Experience defining rendering pipeline architecture, including integrating rendering systems with modern art content pipelines.
- Experience leading software engineers and being accountable for deliveries.
- Experience working in engineering teams combining practical R&D; and product delivery and support, ideally in the rendering domain.
- Strong C++, design, and software architecture skills.






- Strong profiling and optimization skills.
- Knowledge of one or more CPU and GPU architectures.
- Console development experience.

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▶️ Senior Software Engineer – Frostbite Render Systems
🖊️ Electronic Arts
📍 Vancouver

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