AI (NPC) Programmer [Far Cry Project]

AI (NPC) Programmer [Far Cry Project]

16 Oct
|
Ubisoft
|
Montreal

16 Oct

Ubisoft

Montreal

Company Description

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment,





we invite you to join our journey and help us create the unknown.

Job Description

When you’re an AI (NPC) Programmer at Ubi Montreal, you care about keeping our players immersed in the game world. Using our most advanced tools, you make the unexpected come to life; in many ways, you are responsible for creating the exciting, suspenseful, and downright fun interactions within a game's universe. One of your biggest thrills is witnessing players engage with your work in surprising new ways.

You understand that game development is an iterative process and you work with mission designers to improve each new version. As a dependable and collaborative member in an interdependent team of programmers, animators, designers, and dev testers, you provide the remarkable AI knowledge that will create the most compelling and interesting AI experience possible for our players.

The daily life of an AI Programmer at Ubi Montreal

When you get in in the morning, you sync up to the latest code and data, and check your email.







Then it's off to your morning scrum, where the team discusses issues that have arisen. You present avenues for AI improvement, and what you will be working on for the day – which is programming AI for non-playable characters' (NPCs) behaviours, navigation, decisional systems and traffic systems, for instance, and fixing AI-related bugs.

In collaboration with designers, you ensure that the game's AI systems are coherent and maintain high standards of quality.

Qualifications

What it takes to make it

- Around 5 years' experience in artificial intelligence programming in a game production team or on an interactive entertainment project;
- Proficiency in C++ and C#;
- Experience developing on video game consoles, PC, and mobile;






- A degree in Computer Science or Computer Engineering (or related training);
- That rare mix of attention to detail and flexibility in your work organization;
- A proficiency to communicate with all disciplines and to support and elevate the team in terms of quality and vision of the game;
- A creative and innovative spirit.

Additional Information

Charles-Antoine and Camille, our talent acquisition specialists, will analyze your application. Please send us your CV highlighting your education, experience and skills.

Please note that our positions are hybrid, but if you reside outside Quebec or Canada, relocation will be necessary. If you require a work permit,





your eligibility will depend on your education and relevant work experience, as required by the government.

We look forward to reading your application ! ?

▶️ AI (NPC) Programmer [Far Cry Project]
🖊️ Ubisoft
📍 Montreal

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AI (NPC) Programmer [Far Cry Project]

AI (NPC) Programmer [Far Cry Project]

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many [...]
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AI (NPC) Programmer [Far Cry Project]

AI (NPC) Programmer [Far Cry Project]

Job Description When you’re an AI (NPC) Programmer at Ubi Montreal, you care about keeping our players immersed in the game world. Using our most advanced tools, you make the unexpected come to life; in many ways, you are responsible for creatin [...]
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